"30 years later, we are still unlearning the lessons of the golden age of the arcade."
– Prior to revealing himself as the architect for PlayStation 4, industry luminary Mark Cerny at GDC Europe 2011 predicted the industry will need at least 20 more years to unlearn the current definition of a "game." Spanning three decades in the industry, Cerny traces video game history from recent blockbuster titles all the way back to when arcade games flourished. In contrast to those triple-A titles, he presents recent social and mobile hits such as Angry Birds and Farmville and suggests that the industry needs to unlearn what it believes a game is to accept these hits as games and to move forward. For more peering into the past, be sure to check out Mark Cerny's postmortem for his classic game Marble Madness for free, given during the 25th an…
Read moreAlan Wake 2 surprised us in many ways–how much it differed from its predecessor, how much Saga Anderson added to Alan Wake’s story, the way Alan Wake 2 continued to really tie together all of Remedy’s games. But the biggest surprise of all begins with two words taking up almost all of the screen:
WE SING.
WARNING: This is your chance to get out of here before I spoil one of the silliest, weirdest, and best gaming moments in Alan Wake 2.
Alan Wake is stuck in a loop Come from malaysia online casino . The Dark Place wants to keep him trapped and confused so that it can use his creativity to manifest itself in the real world. Over and over, Wake finds himself, without logic or explanation, in the green room of a late-night talk show called In Between with Mr. Door. Mr. Door knows why Alan is there–to talk about his new Book, Return, which Alan didn’t write. In one loop, though, Mr. Door informs Alan that they need to talk about his journey so far, and that it’s best if they do it through song.
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